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Rock, Paper, Scissors 2
posted January 11, 2000 as a Math Forum EPoW

Introduction: In the Rock, Paper, Scissors problem series, students investigate the concept of probability through an investigation of the fairness of games.

In this part of the series, students run a simulation where one of the outcomes is fixed, but the other is random.


Where's the Math:
Rock, Paper, Scissors takes advatage of the computer's ability to rapidly iterate a problem , helping students visualize probability over large sets of data. Graphs facilitate identification of trends as students experiment with problem variations between random throws and set throws in an even game.

Standards: Data analysis & probability

(The applet for this problem is currently unavailable) 

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Sample submitted solution:

From: Scott, age 13
Josh, age 12
School: Issaquah Middle School, Issaquah, Washington

1. What was your prediction?
That he would win because he'd catch on.

2. Do you think this simulation represents a fair game? Why?
Yes it is fair, because he doesn't catch on.

3. How would you compare the fairness of this simulation to one in which both players choose their throw at random?
It is the same probability to win as there was when they were random throws.

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Reflections: Many students predicted that the new version of this game would be unfair; it does seem strange to mix random and nonrandom choices! However, once they tried the simulation a few times, they realized that since Ed was continuing to choose randomly, the game would remain fair. Ed and Vicky could be expected to win the same number of games. Many students correctly pointed out that this game wasn't realistic since Ed, if he were a real person, would certainly catch on to Vicky's constant choice of Rock and counteract with a constant choice of Paper. Some students were hesitant to say that this game was as fair as the previous one, but most were convinced by the identical behavior of the graph.

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