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Helper Widgets

Scripting
Adapted from Mozilla.org open source

http://www.mozilla.org/rhino/

ESCOT authors can write programs in a scripting language to control interactions among other components. Currently, the only language ESCOT supports is JavaScript, using the Mozilla Rhino engine. Previous versions of ESCOT also supported Logo and Python, and in general, it is fairly easy for developers to plug in new scripting languages as necessary.

Sample problems: Pi Machine, Pirates & Diamonds, Scale 'n' Bowl, Shoelaces, Search & Rescue (year 1)


Example EPoWs:

Pi Machine 1-IV


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The Problem: Students approximate pi by estimating the ratio of darts, thrown randomly at a dartboard, that land inside the circle to those that land outside.

Where's the Math: Investigations explore the relationship between radius and area in circles and spheres.

NCTM Standards:
Geometry, measurement, number & operations

Components: AgentSheets, logoscript, HTML viewer, text editor, swing slider, simple number table, number entry

Pi Machine 1 | 2 | 3 | 4
Click on the links above to learn more about the problem series, the math involved, sample solutions, and developers' assessment


Pirates & Diamonds I-IV


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The Problem: The pirate ship has just landed, loaded with diamonds. Students have been sent to buy some, but with limited containers.

Where's the Math: Challenges students to to use logical thinking skills and problem-solving strategies

NCTM Standards:
Geometry, measurement

Components: Sketchpad, HTML viewer, text editor, action menu, number entry,button panel, escot labels, javascript

Pirates & Diamonds 1 | 2 | 3 | 4
Click on the links above to learn more about the problem series, the math involved, sample solutions, and developers' assessment


Scale 'n' Bowl I-IV


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The Problem: Students find the correct scaling ratio that will enlarge or reduce the blue ball to fit through the green bowling alley and move the two red pins.

Where's the Math: Students experiment with manipulating various representations, moving through decimals, percentages, fractions; during part IV they focus on finding equivalent representations.

NCTM Standards:
Number & operations, measurement, geometry

Components: Sketchpad, HTML viewer, text entry, number entry, escot labels, button panel, action menu, Javascript

Scale 'n' Bowl 1 | 2 | 3 | 4
Click on the links above to learn more about the problem series, the math involved, sample solutions, and developers' assessment


Shoelaces I-III


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The Problem: Students use graphing skills to help store customers choose the best shoelace length and giftwrappers the best ribbon length.

Where's the Math: The problem encourages students to make predictions and develop generalizations from data represented on a graph; in part II and III students explore issues of scale and y-intercepts.

NCTM Standards:
Data analysis and probability, measurement, algebra

Components: simple graph, PEN, simple function, swing slider, text editor, HTML viewer, Javascript

Shoelaces 1 | 2 | 3
Click on the links above to learn more about the problem series, the math involved, sample solutions, and developers' assessment


Search & Rescue (year 1)


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The Problem: As participants in a flight school simulation, students determine appropriate headings and distances to reach increasingly challenging destinations.

Where's the Math: Students play with degrees, anges and relative distances represented numerically, pictographically and instrumentally on a compass.

NCTM Standards:
Measurement, geometry

Components: Sketchpad, text editor, button panel, number entry, string view, Javascript

Learn More about the problem, the math involved, sample solutions, and developers' assessment


For additional information about this or other components, contact Mark Chung, ESCOT Component Coordinator

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